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authorTenPlus1 <kinsellaja@yahoo.com>2018-08-03 09:43:50 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2018-08-03 09:43:50 +0100
commit0482581f1893c706f6698238a7630a1f9c7f73c4 (patch)
tree70d45298d86dcf720defa0345d6fd014cb77c245 /api.txt
parent4badcec3187cb10a561bd68b126747600ac343d4 (diff)
Added ability for multiple animations per action
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt5
1 files changed, 4 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index 74e99db..57e086c 100644
--- a/api.txt
+++ b/api.txt
@@ -172,7 +172,7 @@ functions needed for the mob to work properly which contains the following:
'rotate' custom model rotation, 0 = front, 90 = side, 180 = back,
270 = other side.
'double_melee_attack' when true has the api choose between 'punch' and
- 'punch2' animations.
+ 'punch2' animations. [DEPRECATED]
'animation' holds a table containing animation names and settings for use with mesh models:
'stand_start' start frame for when mob stands still.
@@ -207,6 +207,9 @@ functions needed for the mob to work properly which contains the following:
'speed_normal' is used for animation speed for compatibility with some
older mobs.
+ Note: Up to 5 different animations can be used per action e.g.
+ stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start
+
Node Replacement
----------------