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author | TenPlus1 <kinsellaja@yahoo.com> | 2018-08-03 09:43:50 +0100 |
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committer | TenPlus1 <kinsellaja@yahoo.com> | 2018-08-03 09:43:50 +0100 |
commit | 0482581f1893c706f6698238a7630a1f9c7f73c4 (patch) | |
tree | 70d45298d86dcf720defa0345d6fd014cb77c245 /api.txt | |
parent | 4badcec3187cb10a561bd68b126747600ac343d4 (diff) |
Added ability for multiple animations per action
Diffstat (limited to 'api.txt')
-rw-r--r-- | api.txt | 5 |
1 files changed, 4 insertions, 1 deletions
@@ -172,7 +172,7 @@ functions needed for the mob to work properly which contains the following: 'rotate' custom model rotation, 0 = front, 90 = side, 180 = back, 270 = other side. 'double_melee_attack' when true has the api choose between 'punch' and - 'punch2' animations. + 'punch2' animations. [DEPRECATED] 'animation' holds a table containing animation names and settings for use with mesh models: 'stand_start' start frame for when mob stands still. @@ -207,6 +207,9 @@ functions needed for the mob to work properly which contains the following: 'speed_normal' is used for animation speed for compatibility with some older mobs. + Note: Up to 5 different animations can be used per action e.g. + stand_start, stand_end, stand1_start, stand1_end .. up to stand4_start + Node Replacement ---------------- |