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authorTenPlus1 <kinsellaja@yahoo.com>2017-07-08 09:08:23 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2017-07-08 09:08:23 +0100
commit1f800ff58330c4dde9c1e5b43cfed2f9c5fbe0a9 (patch)
tree16f0a7bbcf036b939099b4f760ac493e8019e5c3 /api.txt
parent27390b2e36ed5427d1546ae3487adcafa660f5d5 (diff)
code tweaks and new settings
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt4
1 files changed, 3 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index e8a4df0..4477972 100644
--- a/api.txt
+++ b/api.txt
@@ -1,5 +1,5 @@
-MOB API (4th July 2017)
+MOB API (8th July 2017)
The mob api is a function that can be called on by other mods to add new animals or monsters into minetest.
@@ -90,6 +90,8 @@ This functions registers a new mob as a Minetest entity.
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
+ 'explosion_fire' if true, explosion will create lots of fire (default: true)
+ 'explosion_smoke' if true, explosion creates smoke particles (default: true)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired