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authorTenPlus1 <kinsellaja@yahoo.com>2017-07-08 21:11:22 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2017-07-08 21:11:22 +0100
commit7e092817603ecc4e0992fd009cd8d64c82952a80 (patch)
tree321c44b5f945bae5a6f865ff82acdd0bce967785 /api.txt
parent7dc2d22ef6fa40e9f9d9172f242962efd36fb484 (diff)
use tnt.boom() function instead of mobs:explosion
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/api.txt b/api.txt
index 4477972..fab62ca 100644
--- a/api.txt
+++ b/api.txt
@@ -90,8 +90,6 @@ This functions registers a new mob as a Minetest entity.
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when an explosion happens near mob when using TNT functions, parameters are (object, damage) and returns (do_damage, do_knockback, drops)
'explosion_radius' radius of explosion attack (defaults to 1)
- 'explosion_fire' if true, explosion will create lots of fire (default: true)
- 'explosion_smoke' if true, explosion creates smoke particles (default: true)
'arrow' if the attack_type is "shoot" or "dogshoot" then the entity name of a pre-defined arrow is required, see below for arrow definition.
'shoot_interval' the minimum shoot interval
'shoot_offset' +/- value to position arrow/fireball when fired