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authorTenPlus1 <kinsellaja@yahoo.com>2017-03-17 13:06:36 +0000
committerTenPlus1 <kinsellaja@yahoo.com>2017-03-17 13:06:36 +0000
commit80a86b658c4cab24d289b558236fe6d632ae532a (patch)
tree41ff18517a87260838d9b2887c00de4dfb1d056a /api.txt
parent1205ec36a68cb498a8eb489e03de7030e9e92a61 (diff)
Separated dogshoot timers for different shoot/fight timings
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt3
1 files changed, 2 insertions, 1 deletions
diff --git a/api.txt b/api.txt
index f47f9b8..c7e9bec 100644
--- a/api.txt
+++ b/api.txt
@@ -82,7 +82,8 @@ This functions registers a new mob as a Minetest entity.
'explode' follows player in range and will flash and explode when in reach
'dogshoot' shoots arrows when in range and one on one attack when in reach
'dogshoot_switch' allows switching between shoot and dogfight modes inside dogshoot using timer (1 = shoot, 2 = dogfight)
- 'dogshoot_count_max' number of seconds before switching above modes.
+ 'dogshoot_count_max' number of seconds before switching to dogfight mode.
+ 'dogshoot_count2_max' number of seconds before switching back to shoot mode.
'custom_attack' is a function that is called when mob is in range to attack player, parameters are (self, to_attack)
'double_melee_attack' if false then api will choose randomly between 'punch' and 'punch2' attack animations
'on_blast' is called when TNT explodes near mob, function uses (object, damage) and returns (do_damage, do_knockback, drops)