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authorTenPlus1 <kinsellaja@yahoo.com>2018-09-05 10:33:17 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2018-09-05 10:33:17 +0100
commit9737bde6fb57f0e7481cff1c8052a0997ef24ede (patch)
tree68c52e4430edc0c79466ca368a5d055d2a71f69b /api.txt
parent082bf0cf86c50d9d3cef2e0f8111111d3b745b81 (diff)
tweak mob damage function, add {fire=1} weapon damage check
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt1
1 files changed, 1 insertions, 0 deletions
diff --git a/api.txt b/api.txt
index 707417b..4ac5d49 100644
--- a/api.txt
+++ b/api.txt
@@ -148,6 +148,7 @@ functions needed for the mob to work properly which contains the following:
'chance' chance of drop, 1 for always, 2 for 1-in-2 chance etc.
'min' minimum number of items dropped, set to 0 for rare drops.
'max' maximum number of items dropped.
+ Note: If weapon has {fire=1} damage group set then cooked items will drop.
'visual' holds the look of the mob you wish to create:
'cube' looks like a normal node