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path: root/api.lua
AgeCommit message (Expand)Author
2017-12-30added mob_spawn_amend settings for minetest.confTenPlus1
2017-12-22only show mob HP when punchedTenPlus1
2017-12-11tweaked pathfindingTenPlus1
2017-10-18added custom after_activate function checkTenPlus1
2017-10-18code tidyTenPlus1
2017-10-13added explosion timer, explosion counts until out of view rangeTenPlus1
2017-10-09getpos to get_posTenPlus1
2017-10-09updated to newer 0.4.16 functionsTenPlus1
2017-10-04fixed flying mobs getting stuck in stairs and plantsTenPlus1
2017-09-25add new_api.txt documentationTenPlus1
2017-09-21fix abm's on_spawnTenPlus1
2017-09-21getyaw() to get_yaw()TenPlus1
2017-09-20knockback can also use 'knockback' value inside tool groups if foundTenPlus1
2017-09-18disable mob suffocation until stepheight glitch in engine fixed.TenPlus1
2017-09-17tweak knockbackTenPlus1
2017-09-15added on_breed on_grown and do_punch custom functionsTenPlus1
2017-09-08better entity checking, few fixesTenPlus1
2017-09-05added nametag setting to mob registryTenPlus1
2017-09-01added on_spawn function to mobs registryTenPlus1
2017-09-01updated mod versionTenPlus1
2017-09-01any light damage > 12 harms light sensative mobsTenPlus1
2017-08-12add explode_center flag to mobs:boom functionTenPlus1
2017-08-11added fence check to stop mobs walking forwardsTenPlus1
2017-08-07added flight nil checkTenPlus1
2017-08-04quick fix for pathfinding glitchTenPlus1
2017-08-04show message when peaceful mode activeTenPlus1
2017-08-03pathfinding level 2 liquid drop fixedTenPlus1
2017-08-03revert node_ok fallback returnTenPlus1
2017-08-03fix localTenPlus1
2017-07-29remove print statementTenPlus1
2017-07-29mobs turn in small rotationsTenPlus1
2017-07-29update death animation timersTenPlus1
2017-07-26if no run animation use walk insteadTenPlus1
2017-07-26giced mobs:set_animation functionTenPlus1
2017-07-14fixed mobs:boom soundsTenPlus1
2017-07-13change mobs_spawn_protected to bool (true by default)TenPlus1
2017-07-13added mobs:boom functin to replace mobs:explosionTenPlus1
2017-07-11added forgotton mobs:explosion global function for backwards compatibilityTenPlus1
2017-07-09if no tnt add entity damage/effects/soundTenPlus1
2017-07-08explosions use tnt.boom() when TNT mod found, otherwise only entity damageTenPlus1
2017-07-08use tnt.boom() function instead of mobs:explosionTenPlus1
2017-07-08remove hardcoded unbreakable nodes from explosionsTenPlus1
2017-07-08code tweaks and new settingsTenPlus1
2017-07-07if order changeTenPlus1
2017-07-07mob arrows only affect player/node/mobs redo mobTenPlus1
2017-07-05increase explosion smoke effectTenPlus1
2017-07-04updated intllib support and translationsTenPlus1
2017-07-04add on_replace function (thanks wuzzy)TenPlus1
2017-07-04change sound namesTenPlus1
2017-07-03add visual/sound when protecting mob, also when using net/lassoTenPlus1