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authorTenPlus1 <kinsellaja@yahoo.com>2018-03-31 09:21:58 +0100
committerTenPlus1 <kinsellaja@yahoo.com>2018-03-31 09:21:58 +0100
commit7bb3cd8d8573e2fdf64d88b4256848f1b9e186c4 (patch)
tree5e18a3d3fc7b6c0ec94eea6cd18aedaf72960b79 /api.txt
parent28dc0d8be5450ad5289c5b1053af83881ae1004c (diff)
exploding mobs diffuse range is set using 'reach'
Diffstat (limited to 'api.txt')
-rw-r--r--api.txt2
1 files changed, 0 insertions, 2 deletions
diff --git a/api.txt b/api.txt
index f5bc365..c6e4cc8 100644
--- a/api.txt
+++ b/api.txt
@@ -46,8 +46,6 @@ functions needed for the mob to work properly which contains the following:
in e.g. "air" or "default:water_source".
'runaway' if true causes animals to turn and run away when hit.
'view_range' how many nodes in distance the mob can see a player.
- 'reach' how many nodes in distance a mob can attack a player while
- standing.
'damage' how many health points the mob does to a player or another
mob when melee attacking.
'knock_back' when true has mobs falling backwards when hit, the greater